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Wurm Online back online following DDOS attack. €10,000 bounty still up for grabs

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Do you picture yourself as a bounty hunter? Leaping from tree to tree in subtropical Africa, knife between your teeth as you pursue a Bounty as it attempts to flee through the undergrowth? Almost unable to contain your desire to feed on its soft, chocolate skin and coconut filled body?

What do you mean it’s not that sort of bounty? Oh, right. A bounty. Wurm Online’s creators have put a  €10,000 bounty out on information that leads to the conviction of the person who brought down their game with a DDOS attack.

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Prison break game The Escapists finds publisher in Team17

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Breaking out of prison is no mean feat. There’s all that tunnel digging business, wall hopping shenanigans, dog doping trouble, and, then, after all that, you have to do it in such stark orange jumpsuits. The Escapists puts that struggle centre stage.

You’ll have to find moments in the tight prison schedule to orchestrate your escape without the guards knowledge, it won’t be easy but it looks like it’ll be a blast.

Oddly it’s being published by the team that gave us Worms. (Tee hee.)

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Warface Tower Raid video shows elevators are more fun with heavy machine guns

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As objectives go, stop a man from reaching the top of the building in his elevator is less than exciting. At least, that’s the case on paper. WarFace’s latest trailer proves it can be very very exciting if, as well as elevators, there are heavy machine guns, helicopters, mechs, and explosions.

WarFace continues to deliver on its ridiculous name with ridiculously fun levels.

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GOG to use regional pricing for bigger releases

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There were a number of things GOG strived for when it launched. DRM-free gaming was a big one, as was adding extra value to games by bundling releases with soundtracks and other niceties. But there was also global pricing.

The cost of a game often fluctuates between regions, in some cases significantly. An example would be the $80 Japanese release for Tomb Raider. GOG wanted to avoid that, selling a game for a single price the world over.

That won’t be the case for bigger releases, though.

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Risen 3: Titan Lords Revealed, First Screenshots Leaked

 

Great news for all Risen fans as Piranha Bytes’ latest entry on this RPG was revealed via the german PC gaming magazine, PC Games. Although rumors had it that this third part would be called Risen 3: Blazing Dragons, we know now that it is renamed to Risen 3: Titan Lords and that it will be open world with a medieval setting. More details about it will be unveiled in the coming days. Enjoy the game’s first screenshots that were leaked! Continue reading

THIEF will NOT Launch with Mantle Support, Coming on March via a Patch

THIEF will be the second game that will support AMD’s new API, Mantle. And while Nixxes Software and Square Enix claimed that the game would support Mantle from the get-go, EIDOS Montreal’s ‘Valerie Bourdeau’ revealed that this won’t be the case after all. Continue reading

 

 

 


Twitch Plays With Your Head: Daylight’s Streaming Screams

By Nathan Grayson on February 22nd, 2014 at 3:00 pm.

Daylight, despite its balmy, flower-scented hug of a name, is meant to be scary. Wicked scary. If you have pants, they will be scared off your person. Your pants will leave you to die. It’s a fascinating experiment, too, because many of the game’s levels and scares are procedurally generated, hopefully leading to high replayability in a genre that typically goes cold after you’ve figured out where all the boogiemen live. But that, apparently, is only the beginning. Developer Zombie Studios has introduced a new wrinkle: the ability for Twitch users to enter commands into chat ala Twitch Plays Pokemon and produce spine-chilling, flesh-rattling effects. Like kitties meowing! Seriously. Details and release info below.

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Broken Age Act II Already Funded, Claims Double Fine

By Nathan Grayson on February 22nd, 2014 at 1:00 pm.

Once upon a time in Prior Age 2013, you might remember that Tim Schafer garnered some Internet scorn by confessing that Broken Age had broken Double Fine’s bank. This despite a Kickstarter so successful that it kickstarted the notion of using Kickstarter for games (Kickstarter). But then Schafer and co, those clever jesters, they hatched a scheme: break the game into two parts (WORDPLAY) and then use the first to fund the second. So, did it work? It’s a multilayered question, a  nigh-ineffable series of concepts, a seemingly simple binary that explodes into mind-boggling complexity, and the answer is yes.

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