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Justagamer said:
FinalFantasyXIII said:
Justagamer said:

..... Ok. I'm not sure what you're saying though, because I don't say I preferred pc at all! I prefer consoles too, always have. I'm not sure if you were just making a comment or misunderstanding my post.... But yeah. There's nothing wrong with options, right?....


Like SvennoJ  posted it's just not as simple as most people think, and to get these kind of "options" I bet the dev's don't have the time for it and the average customer won't pay the price for the added options. So this is basically all hyperbole converstion/social entraptment.

I mean if the game designers want the game in "X" resolution then they need to go to the PS4 or demand that XB1 and Wii U have better GPU's more memory Bandwidth. If you buy their low res games and underpowered systems in the past why complain today? Because it is the trendy conversation or is it these people just like to complain in general. I think so.


These options don't seem to increase the cost of pc games, that are covering huge variances in hardware, so how would it be so difficult to add a couple of simple options on a single hardware design? Again, yes this just talk, but, there's nothing wrong with options.

They don't increase the cost of pc games because pc games are not optimized for the huge variety of hardware, it's left up to the user to find a set of parameters that works for their setup. PC games do increase the cost you have to spend to get matching performance with their console counterparts. And even then, the optimized console experience offers a far more stable experience over the whole game.

You mess with the settings of a pc game and you run the risk of crashing to desktop or game breaking performance issues. My pc could run The witcher 2 at 1080p, except from some parts with an overload of effects that my gpu hated which made it slow down to sub 5fps, Save, adjust options, restart game.

Console games are expected to work from start to finish with steady performance. As I said before different settings require different optimizations and full testing from start to finish. In case you've followed some of the comparisons between 360 and ps3 last gen, you should know how far those optimizations go with lots of little differences including removing or simplifying objects to keep it playable. What you'll get is a disclaimer at the start of the game, in case of game crashes or bad performance try lowering the settings. The only guaranteed performance will be at 720p30 in that case.

What they could offer is to allow you to turn certain effects off, no AA, no motion blur, or enable v-sync. Changing resolution isn't one of them. And it also depends on the game whether it would be allowed to run faster than 30fps without screwing up the timing or controller input.