walsufnir said:
EEJLND said: 100k polygons are very impressive and you definitely see that. What makes it even more impressive is that cinematic graphics = gameplay graphics, and this also enables these smooth transitions between cinematics and gameplay. Those 85k from the main character in Ryse are from cinematics which are pre-rendered. And during gameplay that number is surely not that high. Does anybody actually know what the number of polygons during gameplay is? Just curious. |
I think it was in-engine as they said with the order.
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Though you are right with that. However a phrase like "created in-engine" does not automatically mean that the cinematics are being rendered in real-time on your console. So there is a major difference between Ryse and The Order. While in Ryse the cinematics are just videos (and therefore have more polygons than during normal gameplay) being playbacked from the HDD, in The Order the cinematics are being rendered in real-time on the PS4. Which is quite a difference.