| seiya19 said: By the way, why is it that every time a game underperforms on a Nintendo platform is the fault of said platform, yet the same doesn't apply on the rest ? Uta Kumi 575 clearly underperformed a few weeks ago on Vita. It debuted at 9700 units, then later disappeared from the chart. Did that have anything to do with the platform ? Should we arrive to the conclusion that only Hatsune Miku can sell rhythm games on Vita just based on this ? |
If you haven't realised that's his "thing" by now then I don't know what to say. Feel free to point out the Vita bombs yourself if it's bothering you, because 575 did indeed do horribly and it doesn't bode well for things like IA/VT and indeed Persona 4 that the market seems cornered by Miku.
| seiya19 said: When you compare the lineups between Vita and 3DS in Japan, a few trends become obvious. First of all, 3DS games are largely exclusive, while Vita ones are largely multiplatform or late ports, with even a few games being ported to other platforms afterwards (Ragnarok Odyssey, Hot Shots Golf, Danball Senki W). This is the case of Toukiden, Project Diva, Final Fantasy X, God Eater, Atelier games, Super Robot Taisen games (and most of what Namco-Bandai does), Deception 4, BlazBlue games, Team Ninja games, Dynasty Warriors, etc. Most of these games are on Vita clearly because of how it's easier to port PS3 games to it compared to 3DS, while some expanded from PSP. |
I don't see why what he said and what you just said have to be mutally exclusive. 3DS does get more exclusives and Vita does get more ports. Does that mean Vita's support "doesn't count" because it's ports? Of course not.
His point about games being smaller and needing to hit lesser sales targets is exactly why these ports exists. Due to the (supposed) ease of porting between PSP; PS3 & PSV, if a company can whack a Vita SKU on a game they're already developing or code over a PS3 title from a few years ago to Vita then they'll do it, because it's a cheap investment and it nets moderate profits. Which is what a lot of these companies are about.
And Vita's userbase is sizeable and apparently keen enough to support these ports, which brings us back full circle.







