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Wurm Online Offline: Puts Out Bounty To Catch DDoSsers

By John Walker on February 20th, 2014 at 2:00 pm.

Wurm Online, the long running MMO famously co-created by Notch, is currently Wurm Offline. Some scumbag DDoSpots took the site offline this week, and it’s not yet back up. In response the developers, Code Club AB, have offered a €10,000 reward for “tips leading to a conviction.”

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Galactic Princess, Ultimate General, 48 More Greenlit

By Nathan Grayson on February 20th, 2014 at 3:00 pm.

The infernal Greenlight machine rolls on, devastating the environment and breaking hearts without missing a beat. It doesn’t care what gets in its way. It knows only one pursuit: middling-to-popular indie games. Its main fuel source? People. Well, their votes, anyway. And also some arcane fusion of press reviews, crowdfunding successes, sales on other platforms, angel dust, kitten tears, and a signed copy of The Who’s greatest hits album. But hey, I can’t fault the system’s invisible, probably mutant hand for selecting the likes of Galactic Princess, Ultimate General: Gettysburg, Hover: Revolt of Gamer, and Woolfe: The Red Hood Diaries. The full 50-strong batch is below.

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Glitchspace Looks Way Smarter Than Me

By John Walker on February 20th, 2014 at 4:00 pm.

First-person puzzling is a genre there can never be enough of, and Space Budgie’s Glitchspace is adding itself to the gang. Immediately visually reminiscent of InMomentum, this isn’t so much about speed, but more – well – reprogramming the platforms to allow you to achieve your goals. It’s best that you watch the video.

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Impressions: Drunken Robot Pornography

By Alec Meer on February 20th, 2014 at 5:00 pm.

Drunken Robot Pornography is an FPS/bullet hell mash-up in which you wear a jetpack and shoot a whole load of robots, while your own robo-suit makes a whole load of quips. It’s out now, and I played a bit of it earlier.

Was that giant mecha-octopus-thing wearing a top hat? Maybe I imagined it. Everything moves so fast, it’s gone (i.e. dead, or has deaded me) before I get a chance to look at it. It’s like a canal ride by speedboat. “Was that a duckling? Wait, did we just pass a castle? Is this Manchester already? Oh God, watch out for that…” [DEAD].

Only with a jetpack rather than a boat. And in the future rather than on a quiet waterway. And with huge, deadly, robots rather than ducks and Manchester. Er. Okay, look, Dejobaan’s Drunken Robot Pornography is a first-person bullethellish shmup that throws more at the screen than there’s possibly time to see, and tries extremely hard – too hard, perhaps – to be funny. Oh bollocks, I think I’ve just written my conclusion right at the start of this piece.
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Hexcells And Hexcells Plus Now Available On Steam

By John Walker on February 20th, 2014 at 6:00 pm.

If for some reason you were wanting to play Hexcells, because it’s the best new puzzle game this decade, but you couldn’t bring yourself to do it without its being on Steam, all is now resolved. Matthew Brown’s sublime puzzlers are on the big grey store for £2 each, or the pair for £3.50.

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Fullbright On Life After Gone Home, Their Next Game

By Nathan Grayson on February 20th, 2014 at 7:00 pm.

Gone Home was an inspired, beautifully heartfelt thing that clearly had a profound affect on people of multiple codes and creeds. It was powerful, delicate, and… we’ve probably said everything about it that it’s possible for one website largely made up of hairy men to say. At some point, it becomes time to move forward and explore new territory. That’s exactly what Steve Gaynor, Karla Zimonja, and the rest of the Gone Home team are doing right now: exploring. They don’t know precisely what form their next game will take just yet, but in a lengthy (and frankly, often very silly) interview, they let me inside their creative process. Go below to find out what lies beyond Gone Home for the Fullbright Company. 

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Pitchford: Gearbox 'overspent' on Homeworld remastering

We haven't heard much of Homeworld since Gearbox acquired the franchise from THQ last year. Aside from plans of...



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