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Wright said:
aryu said:

What about marketing costs? If Sony paid for that, then I won't consider even a 'developed product' as an indie title.


That doesn't make sense whatsoever. If you're up to admit that a game can be indie with a publisher, why wouldn't the publisher advertise the game? To bomb hard in the market like Puppeteer?

 

Indie game = A game developed by an indie studio without any external funding during development. Is that hard to understand? Heavy Rain was built from scratch on the Quantic Dreams headquarters. When the game was finished, Sony published.

 

Are you telling me that from the moment Sony publishes the game, the project suddenly "loses its indie status"? And by the way, Indie is merely a word, even if its overrated nowadays by people's criteria.

Holy crap Wright, do you believe what you're typing. Game was being announced by Sony in 2006 and didn't release until 2010. They bankrolled it.



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