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shikamaru317 said:
ICStats said:

Looks like the GTX 750 Ti would have similar compute power to XB1, but with dedicated GDDR5 it has more memory bandwidth.

Might have other things like more ROPs or texture units.

Plus I bet they aren't testing with a Jaguar CPU ;)

Wait, isn't the Radeon HD 7790 > GTX 750 TI, it's been out nearly 1 year, and costs about $100...


Yeah, single precision compute power is nearly identical, 1306 gflops vs. 1310 gflops. Actually, it's memory isn't really that much faster, Xbox One's DDR3 runs at 68 GB/s, while the 750 Ti runs at 86 GB/s, but Xbox One has that extra 32mb of 133-192 GB/s eSRAM as well. I'd chalk up the differences to the Xbox One's Jaguar CPU and the fact that Respawn said they still have some optimizations to do on Titanfall's Xbox One version before release. 

Could be.  I mean 68GB is 79% of 86GB, so it can make the difference between 47fps and 60fps, which is not so small when you look at it like that.  Plus that 68GB/s is shared with the CPU so GPU doesn't get to use 100%.

Also the eSRAM is great, but it may be too small to do 1080p depending on what kind of rendering they're doing, so that size constraint may be what caps the game to less than 1080p.

Killzone Shadowfall apparently used 800MB of render targets.  That's a lot more than 32MB...
http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pdf

1080p G-buffers with antialiasing don't fit in 32MB.  Then have to draw things like shadow maps, and then copy them out of the eSRAM to make room for other stuff, which consumes DDR3 bandwidth and blocks things.  etc. etc.



My 8th gen collection