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TheBlackNaruto said:
TheShape31 said:
Aerys said:
TheShape31 said:
All the QTEs have made me lose interest entirely.

How one Qte becomes " all the Qtes " ?
You didnt like The Last Of Us ? Or Heavy Rain ?

One in the video, but there will be many in the game.  Just my preference, and no I'm not into those games or God of War, etc.

DakonBlackblade said:

also if the cutscene had no button prompt would you find it better ? Whats the problem with ppl and QTEs, they do make cutscenes interactive.

I say do away with them entirely.  There are more creative ways to accomplish the 'cinematic experience' they set out to achieve.  Real-time play doesn't have to be broken up, and the player doesn't need to be forced to watch an unnecessary cut-scene.  The QTEs are thrust into it, and it's those types of uncreative and jarring 'gameplay' elements that take me entirely out of the experience. 

But how do you know that there will be many in the game from just that one? And when you say more creative ways like how for example? I am jsut curious that's why i am asking.

I apologize for not having a link, but the developers said that QTEs were their chosen way to make certain gameplay 'transitions'.  And it's obvious that a QTE is a normal element based on the demo.  I'd rather not see the gameplay broken up or 'transitioned' at all.  Keeping the same 3rd person perspective throughout can still be 'cinematic'.  I really don't see why so many games have copied God of War and Uncharted in this way.  Any new way is preferable, in my opinion.  Like I said, do away with them entirely and just focus on real-time gameplay where you're in control of everything your character does.