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lucidium said:
osed125 said:
lucidium said:
You know, It kind of makes me wonder why they don&t just friggin kickstarter the idea, you&re not telling me there aren't enough nostalgia FF7 fans out there willing to put towards a remake, there would EASILY be enough to fund it and then some.

The idea that you can fund a AAA game is just stupid. The biggest Kickstarter ever in terms of gaming was I believe the Ouya with 8.5 million. You can add 10 or even 20 million more to be nice and it probably won't be enough to make a full FF VII remake the way both SE and fans want.

To put things in perspective, FF XII costed $48 million to make. It is speculated that FF XIII costed at least $60 million

http://digitalbattle.com/2010/02/20/top-10-most-expensive-video-game-budgets-ever/

The story, script, scenarios and localization, text and music are already done, all they would need to do is redraw the backgrounds and remodel the characters and enemies then render up some pretty FMV.

A large portion of development cost for xii and xiii is the game engine and extensive 3d world modeling as well as extensive voice acting and entire music scores being created from scratch..

 

If you think a ff7 remake faithful to the original would cost anywhere near ffxii you're kidding yourself.

Except... they totally aren't.  Unless you want a really janky remake.


The Localization... kinda sucked and would definitly need to be rewritten.  The music would definitly need to be re-recorded.    You wouldn't be able to get away with the same way the backgrounds were done in the PS1 era, and would have to remodel basically all the grapics....

and since we're talking about the PS4 here and not the PS1, chances are you'd basically have to repogram the entire thing.

There is a reason why you need emulaators for each generation afterall.

Outside that... this explains it pretty well.  Just replace PS3 with PS4 and realize costs have gone up even more.

http://www.escapistmagazine.com/articles/view/columns/experienced-points/7652-The-Final-Fantasy-VII-Remake-is-a-Fantasy

"Fans are acting like the game is halfway done because, hey - they already have the script, right? And the gameplay mechanics? Those are done. And they could use the models from one of those other games? Why don't they just do it? They just need to drop in some new graphics and - Boom! Done!

The sad truth is that all of these resources are worthless. "Writing the script" is such a minuscule part of the work that needs to be done that it's hardly worth considering. We're talking a hundred hours of work versus hundreds of thousands of hours of work. (And besides, a script written for a text-based game will need some editing if it's going to be performed by voice actors.) The gameplay mechanics - assuming they wanted to keep the old mechanics and not fuss with them like they always do - also make up a very small portion of the total work. The people saying "they just need to drop in new graphics" are missing the point. That is the part of the game that takes a long time. This is like saying, "We have the script for James Cameron's Avatar, we just need to add some footage and the movie is done!"

This isn't like the update for God of War, where they released the game with newer graphical assets. That was updating a game that was already in 3D and ran on last-gen hardware. FFVIIwas a top-down view game with a lot of 2D assets and it was released two hardware generations ago. There are simply no resources from that game that could be adapted for today. You'd need to start over.

Sure, they have the 3D models for a couple of the central characters that could be imported from one of the more recent spinoff titles. But even those aren't going to be PS3-level quality. And why do a re-make and then cut corners on the central characters by using models designed for the PSP? That would be crazy. In any case, you need to fill a world, here. This isn't like the old days where you could paint people onto the background and make it look like the place is inhabited. Now you need everyone in 3D. From Kalm to Cosmo Canyon. From Costa del Sol to the Golden Saucer. From Junon to Rocket Town. Not to mention everything in Midgar. This game was designed for a different system with different limitations. When they designed Midgar they weren't thinking about the lack of occlusion you'd have if the city were in 3D and viewed at street level."

 

It goes on from there... and adds a ton of points why it's not feasable