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Aerys said:
Walter_Kovacs1986 said:
colafitte said:

It seems i wasn't the only disgusted with the reaction of Colin Moriarty from IGN in his article about the game...

The previews of The Order: 1886 released today were almost all very enthusiastic. One of the few that expressed quite a bit of criticism was surprisingly IGN.

Afterwards, Ready at Dawn’s Co-founder Andrea Pessino responded with a smile:

it’s all good – hopefully he will see his concerns addressed before long : )

The build had a few glitches from a last sec audio problem (which of course did not happen in our tests)

it runs pretty damn sweet for this stage of development : )

Personally, I find pretty obvious that an early demo build of a game that’s at least six months from release will have some glitches and nags here and there. It comes with the territory, and I’m quite surprised that someone actually felt it was a problem.

The day in which I’ll see an early build of a game that’s free of any issue six months before launch, I’ll invite you all to the pub, beers on me. This is to say that it’ll never happen.

http://www.dualshockers.com/2014/02/18/the-order-1886-ready-at-dawn-responds-to-igns-criticism/


Why would you be disgusted? He had some valid arguments. Tell me, if this game wasn't Sony exlcusive and rather an EA multiplat, would you still defend it? Colin had some concerning things to say about it, including the glitches and bugs, but his main problem is that the game looks like your standard 3rd-person-cover-based-shooter with nothing special about.


" I saw 15s and the game looks like standard TPS " is not a valid argument , it's just completely silly.
There was a lot of silly comment like this before The Last Of Us reviews.


Just like judging a game on glitches and bugs as a problem whereas it's an alpha version -_-

First gameplay demos are suppose to showcase the mechanics and leave a good first impression. When TLOU was revealed, they showed Joel and Ellie taking out other people, exploring the area, and having conversations with each other, which is what you do in the game when not shooting clickers. When Bioshock Infinite was shown, they showed the hook mechanic, Elizabeth opening up portals, and her & Booker having conversations, which is what happens in the game. When Watch_Dogs was shown, they showed Aiden hacking stuff and chasing criminals, which is presumably what you will do in the game. What did The Order 1886 showcase?