| Dr.Henry_Killinger said: It occurs to me that there is a crucial design flaw with consoles today indicative of an underlying fracture in the console industry as a whole; that consoles are basically only differentiated or even defined by a peripheral device? When they should be defined by their ecosystem and games library? PS2 was GTA, KH, Multiplats up the wazoo GC was Starfox, Kirby, Mario, Zelda, Metroid...etc |
That's a very good point, actually. I mentioned this in the UNITY thread; how the consoles were striving for sameness in the 8th gen and how the 9th gen would likely be where they tear apart again when this strategy fails and in the hopes of attracting a following in the changing gaming audiences.
When the libraries and features and power becomes so similar, price is all the more deciding and it becomes hard to defend a 25% higher price with inferior multiplats and a lack of a clear cut and unique identity, that 500$ price tag could be more crippling than most assume.







