osed125 said:
It really doesn't matter. The gajillion games that don't get recognition are, for the most part, games made by one guy and probably cost the same as a Big Mac to make. The risk in making these games is practically zero. |
That may be true, but I was just trying to point out to the concern that every big name developer will now suddenly jump ship to start developing an endless barrage of mobile games and stop development for console games. While there may be some crazy success story like CCS once in a while, the majority of mobile games don't have such success.
For the most part, to gain something, one does need to take some level of risk. Making a console game can be rather risky, but the payoff can be in the form of long time dedicated fans that you don't get elsewhere.







