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Gaming - Bayoneta Wii U-PS3 - View Post

fatslob-:O said:
curl-6 said:
fatslob-:O said:

Oh right ... The 360's eDRAM is still the better implimentation from a rendering point of view perspective.

If they were the same size it would be, but 10MB is just too damn small. 3.2 times bigger makes a considerable difference.

On the other hand though I have 8 more ROPs and can solve it with "tiling". Yeah I think we know what the better option is ... Having 8 more ROPs is more important than having 22mb more of eDRAM.

Tiling is not a magical free solution as it takes a performance hit and is less efficient than having sufficient space to begin with. Plus 360 doesn't have the luxury of having spare super-fast eDRAM to use in additional CPU/GPU tasks.

eDRAM is a bottle neck on 360, but not on Wii U.