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Gaming - Bayoneta Wii U-PS3 - View Post

fatslob-:O said:
curl-6 said:

Actually you can use it for  more than just framebuffer operations:

"We use the eDRAM in the Wii U for the actual framebuffers, intermediate framebuffer captures, as a fast scratch memory for some CPU intense work and for other GPU memory writes." - Shin'en

We knew that much ... I just said it's best suited to just act as a framebuffer.

Edit: You have anything else to add ?

It is, but when you've got so much that you can store a double buffered 1080p frame with room to spare, having the rest available to both the CPU and GPU is very helpful.