By using this site, you agree to our Privacy Policy and our Terms of Use. Close

XBone can improve their SDK (so can PS4) but that can't change the physical facts about the GPU hardware,
nor that accomodating the render pipeline to ESRAM takes specific work that PS4's GDDR just does not require.
PC games built with assumptions of GDDR video cards will simply have an easier port to PS4 for that reason,
and instead of dealing with ESRAM the same dev time can go towards leveraging the nextgen GPGPU capacity.
That said, developers may not always make the 'best' decision, in some cases maxing resolution may not
be the best choice compared to increasing FX or framerate, etc. PS4 just provides more to back up those choices.