st0pnsw0p said:
The thing is, though, that the PS3 was much more difficult to develop for than the 360 because of its use of the Cell processor, so multiplatform games ran better on the 360 than on the PS3 because they were coded better (at least, they ran better for the first part of the generation, I'm not sure if devs have gotten used to the Cell enough to close the gap). Neither Bayonetta 1 on 360 nor Bayonetta 2 on Wii U have this problem, so it makes more sense to compare those two versions. |
Yes, it does make more sense, but like I said, on paper, the PS3 was more powerful than the 360. People are saying that the WiiU is only barely more powerful than the most powerful console from last gen. So, the Nintendo crowd, therefore, wants the most brownie points for showing how much "better" a WiiU game looks than a PS3 game, since the PS3 produced the best graphics last gen, overall. That's all.
They don't want to factor in everything that went into the PS3 edition of Bayonetta, resulting in a really sloppy port. They just want to say "WiiU >>>> PS3" and use this as an example of it, as if all things are equal between the two games. It'd be no different if you just took Bayonetta 360 vs PS3. The 360 crowd could just say "oh, the PS3 is so much more powerful than 360? Well look at this. Clearly the PS3 isn't" and ignore the fact that this particular game was just sloppily made on the PS3.