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Turkish said:

Im not even talking about architecture, PS4 has enough raw power that isn't used yet and won't be fully used for a long time. It has 8 CU's each having 8 compute queues. Killzone SF is apparantly only utilizing only 1 compute queue. Now imagine when devs can utilize all 64. It's gonna be a generational difference between now and 2017 games.

It won't. Wait and see.