fatslob-:O said:
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32MB is still over thee times more than 10MB. Instead of just being a framebuffer, Wii U's eDRAM is available for other tasks requiring fast memory, like some GPU writes and CPU-intense work.
"Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency" -Shin'en on RAM bandwith not being a bottleneck.
"This wasn't really a problem for us. The GPU could fetch data rapidly with minimal stalls (via the EDRAM) and we could efficiently pre-fetch" - Dev from the Eurogamer article on the same thing.
Trine 2 improvements:
- Textures
- Normal map compression
- Anti-aliasing
- Locked screen resolution
- Physics
- Water effects
Need for Speed improvements:
- Textures
- Reflection mapping
- Framerate