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fatslob-:O said:
curl-6 said:

360's use of eDRAM is terrible, 10MB is just too small for a HD system; in fact, it forced sub-HD resolutions in many games.

Both Shin'en  and the dev from that Eurogamer article on early Wii U development have stated that thanks to the eDRAM, memory bandwidth is not a problem for Wii U.

It may have being an issue when hitting HD resolutions but developers had a form of solution called "tiling" which allowed it to split up the render targets and depth buffers into "tiles". 

Another thing unique thing about the xbox 360's eDRAM was that it had an 8 extra ROPS which essentially allowed it "free anti aliasing". This had meant that blending operations were possible on a separate die such as the eDRAM. 

Memory bandwidth is still an issue seeing as how the eDRAM doesn't solve the texturing bandwidth of the WII U. It essentially limits the amount of high resolution textures the WII U can have.

Tiling still wasn't as good as actually having the space.

And again, both Shin'en and the dev from the Eurogamer article stated that memory bandwidth was not an issue. Plus, it didn't stop Need for Speed and Trine 2 using better-than-PS360 textures.