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JoeTheBro said:
ZyroXZ2 said:
JoeTheBro said:

But why does that matter? To the player it doesn't matter if it's bad architecture or bad specs, the visuals still take a hit. Wii couldn't do lots of PS360 effects because of architecture, and Wii U can't do lots of PS4 effects because of power.

No, see, that's the difference, the Wii U CAN do effects the PS4 can, but probably not on the same scale.

It can but it won't. Even first party games won't be using "next gen" effects. The scale becomes so small that it's just pointless for the Wii U.

Are you sure? I see no reason why they wouldn't be tapped into at some point, especially with big projects like Zelda. They also need to impress in order to draw more people to the console.