Soundwave said:
The GameCube really in hindsight was a bizarre console. Even overlooking the strange design ... it's like Nintendo intentionally said "hey Nintendo fans! Do you like Mario 64? How about a Mario game that's nothing like that at all! Bet you loved Zelda: Ocarina of Time, right? We've totally changed it and gone in a Powerpuff Girls artsyle! GoldenEye was awesome right? Especially multiplayer! Well here's Metroid Prime, a slow paced FPA with no multiplayer! Did you like Star Fox 64? How about we turn that into a Zelda type game? Mario Kart 64 was good but we need to change that formula too. Like Rare? Great. Perfect Dark and Banjo-Kazooie will be awesome ... too bad we sold them! Donkey Kong Country or 64? How about a Donkey Kong platformer with bongos instead?" Smash Brothers was like literally the only straight forward sequel Nintendo made for the GameCube, and not surprisingly it was the only one pretty much universally well received. It's like with every other thing they did well on the N64, they went out of their way to completely change what people liked about those franchises or needlessly meddle with the formula.
The also SAT on the GameCube chipset for an entire year, opting to continue supporting the N64 with a lot of late-gen projects like Perfect Dark that barely ran on the N64. The GameCube hardware and design was completely finished by August 2000, but they weren't ready with games until September 2001.
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This post. People reference privous gens without actually looking at what actually happened in them. The PS2 had a monopoly for a reason.