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Captain_Tom said:
Mr Puggsly said:

I downloaded the high resolution videos of Titanfall and those textures look pretty sharp. I saw some physics, shadows were more impressive than I expected, the maps seem large and detailed, but I didn't really look for any of those particles.

That's because there are none.  In Killzone I noticed an enemy above me because his bullet casings were tumbling off of a rock in front of me and then rolling down a hill.  Nothing even close to that kind of detail is in Titanfall.

Is Titanfall the only game that struggles to maintain 60 fps? Last I checked BF4, Tomb Raider, and KZ Shadowfall's multiplayer all go well below 60 fps.

Yeah but they don't look like garbage.  

Even if the player count is only 12 players, I feel like you're ignoring the ~38 NPC characters on the map.

And I feel like you are ignoring the 24 possible NPC's (Drones, Turrets, Buddy Bots) in Shadowfall in adittion to the 24 REAL people.

Right, I have to own a PS4 or a powerful PC to know and see the difference. That's a great argument and like the smartest thing I've heard ever.

Um, yeah.  Look I used to think flying first class was a total waste.  Then as a result of lucky circumstances I got to fly first class from chicago to NYC.  It was WAYYYYY nicer than I expected, and while I certainly don't have the money to fly 1st class, I would if I reasonably afford it.  There is a VERY real difference.  I just didn't know it like you dont't.  



Excuses, excuses, excuses! <3<3<3

Your arguments have some holes and ignore some painfully obvious details. Anyhow, its a step up from last gen and that was the argument. But I bet you forgot what our original discussion was about because you're ranting now. Its fucking adorable!

Ah well, I got my Titanfall betacode, I hope you got yours. I look forward to seeing you in future Titanfall threads spreading joy.



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