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BenVTrigger said:
Mummelmann said:

The titans seem a bit underpowered in my opinion and the infantry has so much ammo for the rocket launcher; they seem to easy to take down and with no penetration through walls, it won't be hard for two guys to end a titan in 30 seconds or so and the jump-pack seems like a better feature than the armor and added damage of piloting a titan.
There will probably be tweaks though.

I'd like bigger teams, 12 vs 12 at least, the bots seem kind of useless, I don't understand the point of them. "It's to get points so the titans drop" is what most are saying, that seems a bit counterproductive and they should rather have tweaked the drop system and increased team sizes instead; stupid bots have no function in a modern game (imo).

The gameplay looks amazing though, truly entertaining and a perfect mix of chaos and order and the maps look really good and decent-sized. Still very excited for this!

Edit; wow, titan melee is badass! The titan on titan battles are intense and fascinating, this will be awesome!


Good Pilots can quickly take out a Titan. That being said Ive had games where I go absolutly nuts in a Titan and get 15 player kills in one life. This game is heavily skill based.

Same as TF2 and BF3 then, that's good news. Skills should always matter.

It still seems to have some problems though, I just can't understand the point of the bots at all and the small team size is strange as well.