Fusioncode said:
Dr.EisDrachenJaeger said:
Fusioncode said:
Dr.EisDrachenJaeger said:
Fusioncode said:
| Dr.EisDrachenJaeger said:
For the same reason you dont release Battlefield 4 in the state its in.
Integrity.
The Quality of the product you present to people
I mean you want them to enjoy it right?
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Do you even read what you write? How is adding online multiplayer to 3D World going to destory it's integrity? It's an extra option you can easily ignore and never touch. I'm not sure why it would ruin anybody's enjoyment of the game.
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Because it'd be a glitch ridden mess with players moving all over the damn map. PLatformers are frame by frame games. Those dont work online.They're those pixel perfect types of games. Are you even aware of how online works for games? Do you know how FPS's work online? Fighters? God dammit people, educate yourselves
Play 3D World through an Xbox One and even that affects the game.
Heck some people even have problems playing 3D World locally. Online it'd be a hell fest. You need to design the phsyics in a completely different manner ala trine 2 if you want a competent online platforming game.
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You think 4 players playing online at the same time is going to lead to a glitch ridden mess? I could go on Planetside 2 and play with thousands on one server and you think Nintendo can't pull of 4? I think you're the one who has no idea how online works for games.
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Omfg are you serious? Have you ever played an FPS online? Do you know the amount of coding that goes into the illusion of what you see? Of how the games physics interact?
You cant do that in a platformer, fighting games do this form of " netcode cheating" too. They hide them (input reactions, changes, all sorts of calculations that go into this) directly in the animation phases.
When I say a platformer is a frame by frame game I mean the game calculates it directly to each frame. Have you even played 3D World in co-op, with 4 characters who cant coordinate your going all over the place while you sit in a bubble off screen. Thats not fun. And the game renders 20 characters on one screen at a time max ( double cherry limit)
Stop being ignorant, READ. The link I gave you offers you some insight into it,have some initiative and go look shit up instead of making a fool out of yourself.
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This would not be a problem as long as everyone sees their own screen online. I'm not sure why you think it's so impossible for a platformer to have online multiplayer in this day and age.
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He's saying its not easy to optimise that into a platformer because you have to be very precise when jumping or hitting. Online lag doesn't help that.