Kresnik said:
If it's really bothering you that much then why don't we use an improved late port on WiiU instead, like Deus Ex which opened to a 3k first week and 36k LTD? But that would obviously make matters a lot worse, so...
Then yeah, we're just talking about different things. To use the PS4 as an example (because it's what I've been going with so far), Tomb Raider has sold 114,978 in Europe + USA (with more regions to come). The top selling PS4 game (both at launch and LT, as far as I can tell) is CoD Ghosts. FW in Europe + USA was 625,470. 114,978 / 625,470 * 100 = 18.38%. If we compare it to Arkham City WiiU (since we've been using it all along), which had a FW in Europe + USA of 35,577: 35,577 / 114,978 * 100 = 30.94%. Not exactly close, but far closer than the picture you were trying to paint. So .18 compared to .31. Sure, if you want to be absolutely correct you can say it was more of a bomb compared to other PS4 launch titles than Arkham City was a bomb compared to Tomb Raider. But again, Tomb Raider was a vast improvement (both in terms of sales and revenue) over the sales of Arkham City; sales which were good enough to ensure the next instalment came to WiiU. And at the end of the day, isn't "getting the userbase familiar with the franchise in preparation for the next instalment" what these late ports are all about? |
I think in all cases it was about milking exsisting assets for some extra cash. Especially in TR's case. With Batman and several of the other Wii U shovel ports, I think they were making sure they didn't miss out on the chance to grab some money on the next Wii craze and get a presence early - which of course didn't happen. These late ports are easy extra sales that they (obviously) didn't get on the first release, and they can often charge a premium for the version on the new system.
And yes, the userbase does matter. Wii U was in around a million homes at the launch of Batman. PS4 and XBOne are in 3-5X that with Tomb Raider. So having 2-3X the sales is natural, especailly with userbases so small.
Especially when looking at the One version of TR, it's really in the same ballpark as the late port's on Wii U in terms of sales and attach rates.








