| pokoko said: It's not like a new SDK is going to make the eSRAM bigger, it's just going to make development less of a pain. That's good for everyone, actually, as it will decrease development time. Developers will get better at using that eSRAM, I have no doubt. Will that mean parity on that front? I don't know. Only time will tell. My guess is that games that really push the envelope will still be a bit better on the PS4. How big of a deal that is depends on the person. I was just fine with the differences between the PS3 and 360, so it's probably going to be the same with the XO and PS4. |
Developers right now feel pain touse esram because of poor tools of xbox one Microsoft needs to improve its tools to make games look equal on both consoles. you are saying developers are going to push ps4 no multiplatform developer will push ps4 graphics because he does not wants to dissappoint his fanbase on xbox. If 1st party developers are going to push ps4 graphics forward Xbox one 1st party developers are going to push forward xbox one. The difference between these 2 consoles is only big at launch with time difference will be less mark my words difference is not going to increase rather decrease.







