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12 Active Compute Units versus 18 Active Compute Units
768 shaders versus 1152 shaders
48 Texture Mapping Units versus 72 Texture Mapping Units
16 Render Output Units versus 32 Render Output Units
2 Asynchronous Compute Engines with 16 Queues versus 8 Asynchronous Compute Engines with 64 queues

If they achieve parity at any time during this gen, it's because developers are doing so purposefully. The PS4 should simply always have better results.