This is honestly Rayman all over again. Which, yes, either released at it's original date or as a system exclusive period, would have sold better on Wii U (even though it's still sold solidly on Wii U).
If Ubisoft had managed to release Watch_Dogs in the March/April window between DK and MK8, the game would have had a pretty decent chance of selling decent numbers. Now? Assuming it comes out in 2014, or at all, it's safe to assume that they just might wait and make it a fall release, in which case, it'll no doubt be going up against Nintendo's heavy hitters, and won't sell as well. What I don't understand, is that if they have a completely separate studio doing the Wii U version, what is the need to delay it? Unless of course the game on ALL platforms (or certain other platforms) is having issues in development, and they need that studio to help finish the other versions.
Either way, I'm fairly confident that Nintendo's own first party release schedule, from MK8 in early May onward, is going to be fairly consistent and solid, with Yoshi, X, Bayonetta 2, Hyrule Warriors, Smash Bros., possibly SMT x FE, and hopefully even Zelda U. Plus inevitably at least 1-2 (minimum) other games we don't yet know about, PLUS Sega's new "Sonic Boom" game, etc. Meaning, if Ubisoft truly cared about Watch_Dogs selling the best it possibly could on Wii U, they would have made sure it came out in March or April this year. Their impeccable business sense strikes again.







