curl-6 said:
Nem said:
curl-6 said:
The old 2D Sonics had just as many problems as a lot of the newer ones; when you were going fast, it was more a movie than a game, and when you weren't the platforming was twitchy. Don't get me wrong, they were fun, but they weren't any better than Colours or Generations, and I don't see anything about Boom that suggests it's guaranteed to be inferior.
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I think this is overestated as an argument but its actually far from the case.
Even in the high speed sections of Sonic 2, you still have control of your character and time to react. You dont on 3D Sonic, and if you did you were likely to fall on a bottomless pit. Its hardly the same.If you were good and had good reflexes Sonic 2D was perfect (The mega drive games and Sonic Advance 1).
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The Megadrive games still moved too fast and gave too little fair warning, making responding in time trial and error.
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I have to agree with Curl-6 on this. I think that people don't really recall this aspect of the game because of the time period of release. Older games featured a lot more trial and error gameplay. Trial and error gameplay is looked down upon in modern game design.
Edit: This pic is for your Smeags