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withdreday said:
Pemalite said:
withdreday said:

And the Xbone can't run that POS at 1080p? WTF?


Minimum Quality PC game =/= Xbox One game.

PC games are made to scale from old antiquated/low end machines right up to high-end, expect the recommended to be significantly higher.

They basically decided to make a concession of sacrificing resolution for prettier pictures and they probably used a high-level API as the game is relatively small and simple and probably hasn't been in development all that long, plus it's using an almost decade old well understood game engine...

Yeah, I forgot it's using Source. Still wonder why they choose that other than the ease of access to the engine.

Considering Respawn isn't exactly founded rookies, they probably could have used anything, including the Cryengine 3. And to think they even said the PS4 couldn't handle this game to avoid telling people MS paid for exclusive rights for it.

Talk about a complete farce.

"The surprising decision was originally due to the development team wanting “an engine that could work with PS3, because that’s the riskiest platform in current-gen.” The decision was apparently made back in 2011, when the PS3 version of Portal 2 demonstrated how well the console and engine could work together."

http://www.unigamesity.com/titanfall-uses-the-source-engine/

 

Saying a game isn't possible on any other platform is always nonsense. Its something both Sony and MS have a history of saying.



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