Mnementh said:
Oh, so 150K in the US, assuming it sells nothing anymore in the other regions. That seems a bit low again. US should be easily double the european numbers on such a game, so 200K at least. I think it will be no more than 300K. But with 200K we are at least at 700K, and a bit should be sold over the year, always some copies that are purchased late. So I think 800K lifetime worldwide should be possible. Also I think SquareEnix is hapy with the sales. 400K in Japan are obviously enough to justify a sequel. And the localization shouldn't be expensive, I think 20-50K should be enough to make profit on that. Also NoE seems to be helpful for japanese publishers to bring the games over to europe, they seem to be willing to support localization and get the distribution for the game working. That keeps the cost small. NoA seems not as helpful, but US is a more lucrative market with lower localization cost (only one language). |
@Bold Who wouldn't be happy ? (Afterall the development costs are substancially low for protable devices. Then again they were dissappointed with tomb raider and hitman absolution ... )







