snyps said:
nicktwilight said:
Interesting to hear from a developer's point of view.So in general is it easier to build from scratch an ios game than android?How hard is to port from one os to another?
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the devices use different languages (obj-c for ios and java/xml for android). from my experience the port is done all over from scratch. essentially recoded but using mostly the same algorithms and images. For building from scratch that more or less depends which language you prefer. The android sdk/eclipse is not a pleasure to learn but once you do (like anything) it's not bad. The compatibility issues are kind of a bother since android has little uniformity. So many devices made by so many manufactures with varied features. Apple's is easy from the start and there's total conformity. The tools are really fancy, incredibly slick. It was, like all apple software, designed to be simple as could be.
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Thanks for the reply.It must be pretty hard for sure to make a game run for all these different devices in android.I wonder if smartphone companies exert pressure to videogame developers to take advantage of a certain device strengths or weaknesses.In general if there is background talk between them in android and what measures does apple take to bring exclusives to their os.