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10000000+1: You Must Build A Boat

By Alec Meer on February 4th, 2014 at 11:00 am.

Hey kids, remember April 2008? Remember You Have To Burn The Rope? Remember how we laughed? Well, You Must Build A Boat has absolutely nothing to do with that. A new game with an imperative in its title just sent me all nostalgic. Look at the stuff we were banging on about back then. Blueberry Garden! Demigod! Jetpack Brontosaurus! Possible Deus Ex 3 concept art!

Man. Man. No, no, I’m fine, I’m just… sniff. I SAID I’M FINE. It’s just been raining on my face.

You Must Build A Boat is the sequel to wonderful RPG/match-3/endless runner mash-up 10000000. It’ll also be free to existing 10000000 owners.
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For A Song: MirrorMoon EP Expands, On Sale

By Adam Smith on February 4th, 2014 at 2:00 pm.

To coincide with a week-long Steam sale, the enigmatic MirrorMoon EP has expanded its repertoire of planetary structures, adding objects that pay homage to various games, including Kentucky Route Zero and Gone Home. It’s entirely possible that I made a huge mistake when I allowed this one to slip off the frighteningly extensive list of games that I intend to play. I did noodle around with the prototype, which introduced the puzzling concept hinted at in the game’s title, but have only visited the full release a couple of times. It reminds me somewhat of Starseed Pilgrim, in that it lacks guidance or instruction but is constructed around concepts of puzzle and play rather than being a ‘go for a walk’ experience. The game is currently £4.19 through Steam, a 40% discount that firmly plants it in actual EP territory.

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Survival RPG ReRoll Wants To Map (Most Of) The World

By Graham Smith on February 4th, 2014 at 6:00 pm.

This is almost too ridiculous, but it’s got pedigree. Julien Cuny and Louis-Pierre Pharand, former producers and creative directors at Ubisoft on Assassin’s Creed and FarCry, have formed a new development studio named PIXYUL. Their goal: to map our planet at 1:1 scale using drones, and use the resulting 3D recreation as the setting for a survival RPG called ReRoll.

Video below which shows, at least, that they are not joking.

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Carmack left id because ZeniMax wouldn't let his games appear on the Oculus Rift

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Speaking with USA Today, John Carmack discussed his reasons for leaving id and working at Oculus full time. He would have stayed with id, he reveals, if parent company ZeniMax Media has been willing to allow games Carmack had been involved in to appear on the Occulus Rift. 

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