| mutantclown said: Nintendo 64 had the better renderer but it didn't have the bigger count of polygons or media storage space. Polygons sure looked nicer, but how about textures? textures looked pretty much the same as a PSone game, and not many games had them, it was mainly plain polys. Most "cinematic experiences" that PSone gave birth like FF 7-9, Vagrant Story, Xenogears, Resident Evil 1-3, Parasite Eve, Chrono Cross, etc, etc, were impossible to do on a N64, it lacked the ability to stream in real time FMV in the background, a pretty cool technique many games made popular at the time. N64 was seriously limited in sound, so no voice-overs, CD quality sound effects and music were just vastly superior on PSone. The way I see it it comes down to this : PSone could do about 90% of what N64 could do, except nicer polygons and some effects not looking as neat. N64 was incapable of doing pretty much any game from PSone, because of cartridges. N64 loses every single time. |
Wrong.
In fact. PSX couldnt do ANY N64 game, simply for the fact that it couldnt pull Z-buffering, realtime HW lighting, texture AA...etc.
if the PSX had to do all those effects the performance would be much worst than N64s
on the other hand, N64 could achieve 99% PSX visuals just not doing those effects as was shown by Wipeout 64.







