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mutantclown said:
Nintendo 64 had the better renderer but it didn't have the bigger count of polygons or media storage space. Polygons sure looked nicer, but how about textures? textures looked pretty much the same as a PSone game, and not many games had them, it was mainly plain polys. Most "cinematic experiences" that PSone gave birth like FF 7-9, Vagrant Story, Xenogears, Resident Evil 1-3, Parasite Eve, Chrono Cross, etc, etc, were impossible to do on a N64, it lacked the ability to stream in real time FMV in the background, a pretty cool technique many games made popular at the time. N64 was seriously limited in sound, so no voice-overs, CD quality sound effects and music were just vastly superior on PSone.

The way I see it it comes down to this :

PSone could do about 90% of what N64 could do, except nicer polygons and some effects not looking as neat.

N64 was incapable of doing pretty much any game from PSone, because of cartridges.

N64 loses every single time.

When cart prices came down, Resi 2 fit on a 512 mb cart with all the voice overs and all the FMV plus both characters playthrough.

Contrastly There was alot of games the PSX couldnt do at all. It was simply not possible to do Perfect Dark, Banjo Kazooie, Rogue Squadron etc. RS actually had more voice over stuff than most PSX games. And also had loaads of realtime film clips from the movies on the cart to.