| noname2200 said: As for cross-platform, I'll have to look into the technical aspects some more, but I strongly suspect that the cost of a PS3+Vita release is far from free: not only are the two different platforms, with all the technical headaches that involves, but if the cost was nil or even extremely low there'd be no reason why every game doesn't reach both platforms. |
Not free, but a number of the PS3/Vita games by smaller publishers (i.e. Sen no Kiseki by Falcom; certain Atelier games by Gust; Disgaea games by Nippon Ichi; Hyperdimension Neptunia games by Compile Heart) run on Sony's own PhyreEngine, which is designed to work (as I'm sure you can read on that page) across PSP/PS3/PSV/PS4 relatively easily. Since the power gulf between Vita & PS3 is pretty close (and these games are hardly pushing the hardware anyway), I'd guess that these porting jobs are extremely easy tasks and that's why we've seen so many games make it across.
And I can't remember how you guys got onto this topic but if it was in terms of smaller third party support, then I'm pretty certain that's a massive reason for Vita getting so much stuff lately. Sales targets don't need to be high when you can stick 2-3 of your team on porting the titles and reap a nice 50k physical + x% digital sales.







