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The difference between the DS / Wii and the Wii U is that the former ones had an actual strategy behind them. The DS was designed to be a blue ocean product and the Wii was designed to be a disruptive product. The Wii U on the other hand is just a console with a touch screen controller - there is absolutely no deeper strategy to it, just Nintendo "solving" a problem nobody wanted to be solved (gaming when someone else wants to watch TV).
And while the DS started off slowly it gained momentum pretty fast: 12 months after its release it was selling record numbers in Japan (600k units in a single week!) and it always had decent first and third party support. The Wii U doesn't have either of those because Nintendo had problems with HD development and hardware sales are too low for third parties to turn a profit.

No games = no sales. It doesn't exactly help they designed a huge, awkward controller nobody asked for.