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bonzobanana said:
Mystro-Sama said:
Is it really though... The Wii U cpu is supposedly weak than the 360s which if true is a goddamn embarrassment.


It's not supposedly its a fact. While the wii u cpu is certainly superior on a mhz vs mhz basis the Xbox 360 has 6 threads at 3.2ghz where as the wii u cpu has 3 threads at 1.25ghz. The wii u is not even close to Xbox 360 performance. However the later gpu design of the wii u is less needy of cpu resources. The generation that followed the Xbox's gpu had a 30% increase in efficiency and the wii u gpu is perhaps a generation or so beyond that. With most wii u games struggling to match 360 and PS3 frame rates often with a 20 to 40% frame rate disadvantage this is clearly related to the cpu and unlikely to be gpu related.

Most wii u games of multiformat titles have a frame rate disadvantage and to a lesser extent a graphic disadvantage although the graphic disadvantage seems more related to earlier titles the frame rate disadvantage has actually been worse on some more recent titles like AC4, Resident Evil Revelations and a few others.

As for the main subject matter of this thread it has to be said that the original wii was released with a lower spec than the outgoing/discontinued original xbox of the time. Original xbox had a 20 gflops gpu compared to 12gflops of the wii, it had true 5.1 dolby sound compared to 2 channel sound of the wii, it had support for 1080i and 720p with some games, wii is 480p max, it has 32bit colour and an enhanced feature set over the wii's 24bit colour gpu. Not forgetting the huge advantage that the xbox had a buit in hard drive. CPU wise the wii was about the same as the Xbox's Celeron although there were advantages and  disadvantages on both sides.  It's certainly true the original xbox has a greater range of more impressive titles than wii.

Ultimately the wii u is Nintendo's late entry in providing a console of equivilant performance to 360 and PS3 unfortunately those 2 designs were a little bit more powerful in cpu terms so this puts the wii u at a disadvantage in multiformat gaming. Clearly Nintendo at the bare minimum should have provided a console that is superior to these older consoles in every area. The fact Nintendo went soo cheap not to do this is why it has failed to sell in reasonable numbers.

http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxLwsaPBCLDk&start1=30&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dya1KF0M7w8Q&start2=500&authorName=

The lower framerates in multiplatform titles are more likely due to games being coded for the PS3/360, which have nearly a decade of dev experience and optimization on their side, then being poorly ported to the architecturally different Wii U, with which devs are not experienced.

And Wii's CPU was quite a bit better than the Xbox's; PowerPCs are well known to outperform Pentium based cores at the same clockspeed, and Wii had twice as much CPU cache to boot.