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Marvel Heroes – Update 2.15 Released, Adds Nightcrawler

Gazillion published today a new update for Marvel Heroes that adds famed X-Man Nightcrawler to the massive roster of 29 playable superheroes. Players can now harness the swashbuckling and acrobatic abilities of everybody’s favorite teleporting trickster to defeat the myriad villains of Marvel Heroes. Continue reading

To The Death – Prototype Demo Now Available

Scary Mostro and Section Studios have launched a Kickstarter campaign for their upcoming action game that combines beat’em-up and shoot’em-up mechanics. The game is called ‘To The Death’ and is being created by the lead game designer of Call of Duty: Modern Warfare 2 and the visual development lead of God of War 3. Continue reading

Rambo: The Video Game Gets A Release Date

Reef Entertainment announced today Rambo: The Video Game will be available across Europe on February 21st for PC, X360 and PS3. A release in North America & Canada for PC and PS3 will follow later in Q1 2014. Continue reading

DONTNOD Entertainment – developer of Remember Me – Is Working On New Projects

In an update on Gamasutra‘s story about DONTNOD Entertainment filing for bankruptcy, the company’s CEO Oskar Guilbert revealed that DONTNOD has not filed for bankruptcy and that it is working on new projects. Continue reading

Tom Clancy’s The Division – New Screenshot Revealed

According to our poll, The Division is your third most anticipated game of 2014. Therefore, we thought most of you would find this latest screenshot quite… interesting. The Division is currently planned for release this year on PC, PS4 and Xbox One, though it may slip into 2015. Enjoy! Continue reading

Mobile virus simulator Plague Inc evolves, infecting PCs on February 20th

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It's a bit creepy just how many browser and mobile games are built around the concept of designing and spreading a deadly plague throughout the world with the single goal to eradicate mankind. Plague Inc is one such game, and a popular one at that. It's been downloaded 25 million times and is now spreading to PC via Steam Early Access, February 20th.

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Tough as nails physics shoot 'em up Retrobooster launches February 21st

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I'm not the guy you want controlling your spaceship in a shoot 'em up, a genre I dearly love and yet have never shown any aptitude for. So I have absolutely no doubt that Terry Welsh's Retrobooster is going to pose some problems for me.

It simultaneously evokes memories of '80s shoot 'em ups with frenetic yet skill-based space shooting, bullet-hell sequences and puzzles but mixes things up with a ship that's extremely responsive and a detailed physics system. Terry was designing simulations for NASA before he started work on Retrobooster, so he knows a few things about traveling through space. 

Retrobooster has been on Greenlight for a while, but it's about to launch via Desura, the Humble Store, Indie Game Stand and via the game's website on February 21st.

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Just in time for the Super Bowl: Beyond the Sideline Football announced

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Everything I know about American Football, I learned from Twitter. So I know very little besides the teams the folk I follow support and that it turns otherwise sane people into angry, emotional maniacs. So it's a lot like any sports with the words "foot" and "ball". 

Out of the Park Developments is working on an NFL management sim, Beyond the Sideline Football, using tech like FaceGen and customisable leagues. Over here in Blighty Football Manager is something of a terrible addiction among a lot of my chums, so I wouldn't be surprised if this sort of thing was just as popular across the Atlantic. 

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Telos Re-thinks The Competitive FPS, Adds Spidermechs

By Graham Smith on January 31st, 2014 at 4:00 pm.

I love the purity of the fast-paced deathmatch shooter, and I’ll drunkenly slam my fists down on any pub table in the country while shouting about the beauty of Quake 3: Arena. I’m a little sad though that so few games are trying to move that style of game in new directions.

I’m consequently excited by Telos, an in-development fast-paced first-person shooter about two-storey tall spidermechs with grappling hooks fighting in partially zero-g levels built out of abstract, purple shapes. Video below.

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EverQuest Landmark Alpha Out Today, What To Expect

By Nathan Grayson on January 31st, 2014 at 6:30 pm.

We’ve played EverQuest Next Landmark and spoken with SOE about their mad (yet not entirely impossible) ambitions for the game/world creation Photoshop thing as it grows and evolves, but now it’s your turn. Well, maybe. If you’re willing to pay and also not talk about it for a while (hip-hip-hurrNDA, etc). EQNL’s roughly 60 percent complete paid alpha will launch later today, but it won’t be without its bumps in the road. We spoke with SOE about how it’ll handle progression, character wipes, and other growing pains typically associated with bouncing baby entire universes. Tunnel to the chewy, nougaty center of this post for everything you’ll need to know.

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Impressions: How To Fly A British Space Caravan Into Battle

By Brendan Caldwell on January 31st, 2014 at 7:00 pm.

The LHS Bikeshed is a project that has transformed a battered old caravan into a space shuttle simulator. Players enter the caravan, take a seat at one of the three stations and prepare for launch. We sent Brendan and some old friends along to see how well they would fare in the dark reaches of space.
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