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KylieDog said:
mutantsushi said:
Dedicated Servers rather obviate that issue, no?

KI doesn't use them, for fighters dedicated servers are worse than p2p.

Hmm... Seems like you could still use a dedicated server solely for dealing with non-gameplay issues like this.

Each console would ping/be ping'd by said server, so there can be neutral verification of who cuts out first.

There will be such server support anyways for match-making, etc.

Also, if it's set up so neither player KNOWS which one is randomly chosen as the 'host', that removes intentional exploits.