KylieDog said:
KI doesn't use them, for fighters dedicated servers are worse than p2p. |
Hmm... Seems like you could still use a dedicated server solely for dealing with non-gameplay issues like this.
Each console would ping/be ping'd by said server, so there can be neutral verification of who cuts out first.
There will be such server support anyways for match-making, etc.
Also, if it's set up so neither player KNOWS which one is randomly chosen as the 'host', that removes intentional exploits.







