By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soleron said:

This is not new. It's called Prisoner's Island, or Dota 2's low priority queue, or lots of other things.

The problem is it DOESN'T ADDRESS source of the behavior. Shouldn't game companies be incentivising good behaviour instead of spending development effort on the worst players? Through sufficiently clever design, people can be persuaded to be sportsmanlike.

This is incentivizing good behavior.   You get to play with nice players, not just a bunch of jerks.

This development effort does not just affect the bad players, it improves the game experience for good sportsman players.