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With most of today's non-linear games I'd say at the core they actually are linear, just with an open world level selection tool.

Take AC4 for example. It's non-linear, until you start a quest. The player is constricted just like in Uncharted or GOW until that quest is either finished or abandoned. The true non-linear aspects of the game are when the player is just roaming free throughout the map. I loved sailing the seas and destroying ships as I pleased, but it felt like a distraction until I became board and did another mission.