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Anfebious said:
Areym said:
Anfebious said:

I wish I could be excited but sadly FF XIII is a mediocre JRPG.

Too bad this is about the story though, it sucked so much that I stoped caring about it at the middle of the game. Final Fantasy XIII with a turn based system would be cool though!

FF XIII battle system wasn't so bad but I felt there was a lot less control. Turn based is the way to go for the Final Fantasy series.

I have to disagree. I am a huge JRPG fan and I love simply action-oriented combat. Turn based feels so inadequate. Why shouldn't I have the option to block, dodge or counter any and all damage if my skill is up to par? Why should we have to stand there and get bludgeon by some lv 3 gnome and his 5 wolves just cause "it's their turn." It just seems silly and outdated.

Granted, I can get through an RPG with turn-based combat but it pulls me out of the "immersion" when I have to wait for the enemy to beat me over the head before I can retaliate, which makes me that much more excited for FFXV taking an approach similar to Kingdom Hearts' combat.


I also like action-oriented combat in my JRPG's! But I like it when it's well done. Sadly FF XIII is not an example of that. I agree the concept of turn based combat is outdated but I can't imagine Final Fantasy not being a turn based game. Hope FF XV proves me wrong but I doubt it.

Kingdom Hearts did a good job at it, although it wasn't very deep and repetitive at numerous times. I have just started Tales of Xillia and I love the combat already, it is fast paced, frantic and well executed. Ni No Kuni is a nice mix of both in a sense. 

Turn based have their place obvsiously, I don't think they should be done away with completely but I like that JRPGs are becoming more action-oriented, without losing their charm or strategy.



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