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F0X said:
I think you're onto something. The mobile market doesn't exactly favor those who want to make "premium" gaming experiences, and Nintendo isn't comfortable with that.

At the same time, creating one's own platform and establishing a market for certain types of games to succeed is difficult and costly in its own right.

I must say, casuals are capable of buying good games. I hate to say this, but they just need "guidance", in a way. Many of Nintendo's games on the Wii or DS were bought largely by casuals, and most were good.