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While at school today, I noticed something that sparked an idea in my head. While in my third period (it was a free time... we had time to spare), many people were playing a game called "Flappy Bird" on their phone. I had never heard of it before and asked what they were doing and the proceeded to say that Flappy Bird is the "most addicting game on the iPhone, right now." Now, do you all remember Candy Crush? Remember when that was all the rage? Remember when it was the "most addicting game on the iPhone/Android, right now"? It may still be pretty popular... but for how much longer?

As the day went on, one of my friends brought up another game "Fun Run" or something like that. She was talking about how that was the "most addicting game" in early 2013 and how it used to be all the rage. What happened to that? Well, the rage subsided, obviously. Fun Run is no longer the hot, it game on the iPhone and most people have seemingly forgotten about it. Another supporting point; do any of you remember "Tap Tap Revenge"? That game was huge when the iPod Touch and iPhone were in their early stages of life. Now they don't even make them anymore (to my knowledge), they are now a distant memory. 

My point here is, Mobile gaming is not a safe route to go, not for Nintendo, nor anyone else. Unlike many SW titles on gaming consoles which have legs and are owned by their owners for a very long time and are replayed many times, apps can be easily deleted and completely forgotten about. They were just a fad. The mobile market is an extremely fad based setting. It's risky as well. One moment your app is the game to play, another, it's dead. I know not all games have legs, but major games like Pokemon, Mario/Kart, Call of Duty, Grand Theft Auto, or Halo do.

Why do people complain when Nintendo doesn't want to go this route? Why would people complain about any console based gaming company not going this route?