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VitroBahllee said:
F0X said:
curl-6 said:

It's true of the mainstream gaming audience, the ones who shunned Wind Waker but swarmed to Twilight Princess.

I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am.

Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences.

Skyward Sword's lackluster sales on the most successful platform of the decade say hi.

In the last sixteen years, Mainstream Zelda hits are realistic for their platforms. Ocarina, Twilight Princess. Experiments with whimsy have been sales disappointments. While charming in a unique way, they do not appeal to the masses in the same way that the realisticly rendered ones do. That's just a fact. You can appreciate the art style more - and heck, the idea of 3D promo art from ALBW seems appealing to me too - but that doesn't mean it would be the best move from a sales perspective. The market has shown every time since 1998 that going with the least cartoony style is what makes Zelda a mainstream sales success.


Still faulty. Skyward Sword's sales can be pinned on the the fact that it requires a peripheral, restricitng its potential install base by tens of millions less than TP, and the state of the Wii in late 2011. A very similar situation to Majora's Mask back in 2000. It also doesn't feature the same art design as Wind Waker, which is what we're discussing here.

The idea that Wind Waker wasn't a mainstream hit is... rather odd. As I said before, if the game only sold to hardcore Nintendo fans, it wouldn't have come close to selling what it did. It wasn't rejected by the market. The GameCube, however...



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