| FinalFantasyXIII said:
Ok I think I get what you're saying in that their is more exploration in other FF or it seems so for yourself. .../... I'd definetly say FF6 and FFXIII have had the best post game extras from the FF's I've played. FF6 is good company too imho. I can't even remember doing a damn thing in FFVII post game, roam dat map in dat airship weeeeeeee. egh! Seems like VIII and IX are very light on post game outside of leveling up characters, but I never finished either so I'm not 100 percent on those 2. X I won't know until I play the remaster. So yeah I don't think that's a valid knock to FFXIII because the post game/end game content is up there with the best imho. It definately has items/quests/lvling to do and it's more fun than 6 because the battle system is running at a faster pace that keeps my attention better than spamming Ultima or equping and killing Kefka in 1 turn with 2 best weapons you can equip then equip a character with a Genji Glove and the Offering.. That's some broken end boss shenanigans, and sooooo anti climatic as a youngin...just no strategy end fight boredom...destroys post game imho. And it RUINED the whole elegant story!? Why because Kefka was supposed to be this ultimate badass that destroye dthe world...but no u can finish him in 1 freaking turn. That game sucked completely in that regard. Bricked their story plot big time. http://www.youtube.com/watch?v=CqV0C9Ir7RM Tell me what FF had the best end game material? let's get the facts out there. Cuz if I missed something I want to be shown there is a better post game than the one found in FFXIII and what that entails. |
First, on the Kefka bit you just mentioned, the end game boss of FF games are never as hard as optional bosses. So level up too much they become easy. But it's not just end game, it's exploration during the game, there are things to collect minigames, towns to explore. When you go back to the world map in many FF games you can do so much more than just hunting missions like on Pulse. There are new towns to visit, hidden story aspects, extra superbosses. All missable if you just play the game. I'm in no doubt FFXIII didn't have these but with the limited access to the 'world', it just doesn't feel as open as previous games.
Not quite sure why you think FFVII hasn't got extra things to do, 3 Weapons to fight, chcobo breeding, minigames, 3 instances of hidden extra backstory only accessible if you visit certain places on disc 3 as examples.
Where was the mini game in FFXIII? I can tell you now that a lot of people on this website put hours into playing card games or Blitzball. In FFXIII there was no mini game at all, that or I couldn't find it.
Hmm, pie.







