By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
spemanig said:

Here's some more relevant numbers. .23% (Wind Waker) and .07% (Twilight Princess)

That's the attach ratio of the two games one their respected platforms.

And let's not talk about Goldeneye like it's an accurate comparison. Goldeneye was successful because it gave birth to home console shooters. Try comparing it's sales to games like Halo and Call of Duty, which held Goldeneye's torch.

Because only hardcore Nintendo fans bought the GCN, hence a higher attach rate of a Nintendo game.

But Twilight Princess attracted more of the non-fans as well, hence its higher overall numbers.

And that's what Zelda U needs to do; attract more of the mainstream, not just the fanatic Nintendo supporters.


Changed so I won't challege those specific portions.

GameCube might've bombed, but the idea that only hardcore Nintendo fans bought the GameCube is faulty. Nintendo franchises still had mainstream appeal. If they didn't, I don't know how any Nintendo-published GameCube games would've sold over 2 million.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero