curl-6 said:
It wasn't realistic in concept but it was in execution. Textures were detailed instead of flat hunks of cartoonish colour. The colour pallette was dark, not the bright cartoon hues of something like Mario 64. |
No, it was cartoony in everything. Just because it was a more detailed cartoon in it's environment, doesn't mean it isn't cartoony. Pokemon Stadium had more detailed textures than Ocarina of Time. Are you going to argue that that was "realistic for the hardware?" "It wasn't realistic in concept but it was in execution?" And the color pallet was not dark. It was only dark in dark places, just like in Wind Waker.
That's how Ocarina of Time would look if it were released now in HD. Realistic? Seriously? It's a kiddie cartoon game dude. Get over it.







