Pikmin 2 was near perfection. Pikmin 1 started something amazing and had some strengths not seen in 2, like a real sense of importance to everything you found. Pikmin 3 looked pretty, but controls were shit. The first in the series I couldn't finish. I'll try to finish it eventually, but I found the controls so ineffective I just lost interest in the game. I'm a guy that likes to save EVERY Pikmin. Pikmin 3 makes this largely impossible due to not having the "order your whole army at once" command with the c-stick, or any sort of equivalent to it that I could find. I've never gotten so frustrated from a Pikmin game before. This game broke me. I was so pissed I stopped playing my Wii U for a looong time. It takes a LOT for a game to be so hard to control that I just give it up. Part of it is probably that I kicked so much ass at Pikmin 1 & 2, never losing Pikmin and completing in record times, that the shock of my usual strategies being made useless by an ineffective control scheme (both with the wiimote and gamepad) just disgusted me. Once I get around to playing it again, I'll probably figure out alternative strategies that will return me to my former level of mastery, and enjoy the game again. I was really disappointed that they took colors out though, seems like lazy game design or a rushed project. Or both. It also failed to really use the gamepad in meaningful ways, which was saddening, as it was THE game that made me want a Wii U, and I really wanted it to bring out some of the innovative potential of the gamepad.







